Showing posts with label easy. Show all posts
Showing posts with label easy. Show all posts

Meet Your Match

Effect: Two cards are freely (yes, freely) selected and inserted face up in the deck in two different places. Magician runs through the deck and drops the face-up selected card and the face-down card next to it, on the table.When the face-down cards are turned face up, they are seen to be the mates of the selected cards in color and value.

Set-up: Put deck in “Best Friends” order. See below.

Performance: Spread the deck and have a card selected. Cut all cards above selected cardto the bottom. Have card removed and replaced on the top of the deck, faceup. Undercut half the deck and peek at the bottom card. If it is a mate tothe selected card, remember that the selected card is a before card. If it is not a mate, the selected card is an after card. Drop the cards in your righthand on top of the face up card. Repeat this 2 or 3 times; if you do it moretimes than that, it can be hard to remember what cards are what. Now runthrough the deck. When you hit an after card, drop it and the card after iton the table. When you hit a before card, drop it and the card before it onthe table. Flip over the cards, and they match. Be sure to explain the mateconcept before you flip over the cards.

Features: Cards cut as often as you like
Cards are freely chosen, no forces of any kind
Does not work on Rainbow Deck principle

Best Friends Order The deck is simply set up in pairs by value and color. Put the two red kings together, the two black twos, the two red jacks, etc. You can cut this deck all you want. The Best Friends effect wont be affected if a pair are separated, one on top and one on bottom. With another cut the order will right itself.





Get it Man!

Effect: The spectator chooses a card. After a series of shuffles the spectator spells a magic word and finds his card. But the magician never touches the cards from the start of the trick to the end.

The Trick: Hand a full deck of cards to a volunteer to shuffle. (Make sure it's a FULL deck.) Ask the volunteer to deal the deck into two piles. Have them choose one of the piles and remember the bottom card. Tell the volunteer to look at it but not to show you. Ask them to place the pile containing the bottom card on top of the other pile. Then ask the volunteer to deal the deck into four piles from left to right.

Pick up each pile and ask the volunteer if their card is in that pile. As you ask, reassemble the deck, making sure the pile with their card goes on the very top. Give the deck to the volunteer and have them deal the cards, one at a time face down on the table, spelling out the word "PRESTO". Have them turn the next card over. This is their chosen card!





Google Vanish

THE EFFECT: The magician takes his spectators to the Google home page and puts his hands over the oo's and they magically disappear! At any time the magician can make them come back again.



THE SECRET: This is a very fun trick. There are many ways to do this illusion but this is the way I do it:


1. Go to: www.darkartsmedia.com/google.html
2. Click the white space for the oo's to disappear
3. Click again for the oo's to re-appear
4. To cover up, double click and you will be sent to the real Google!


---Credits to Ryan (Edmonton, Alberta, Canada) for this trick







Six Shooter





Place the four sixes on top of your deck of cards before you do this trick. You also need a pen or pencil and a piece of paper.

Remove the four top cards from the top of your deck of cards (These are the four sixes you put there already) and lay these cards face down in a pile in front of the audience. Then remove six cards from the deck and place these cards in a separate pile.

Tell the spectator that you read minds and tell them which pile they will choose. Write "You picked the six pile" on your piece of paper and fold it and put it right alongside the cards. Tell the spectator to choose one of the piles and then read the paper. No matter which pile is chosen the note is true. One pile contains the four sixes and the other pile contains six cards. After the trick is finished put both piles on top of the deck. Do not let them see both piles of cards.

The Coin Reading

This works best in medium/large groups, try when out with friends in a bar. For this you need a friend in on the trick. Line up 9 coins in a square 3x3 on the table.

Look away and invite someone to pick a coin by touching it. Next pick there coin by having a friend place there drink on a beer mat or coaster in the corresponding position top left top middle bottom right, middle middle etc.

For added effect stare into the persons eyes your mind reading. Get a couple of friends in on the trick to avoid suspicion.





Static Snake Charmer

Effect: You remove a plastic straw from its wrapper. Using the straw as a "magic wand" you command the wrapper to dance around the table.

You will need: a plastic drinking straw still in its wrapper.

Method:

You tear off the tip of the wrapper and toss it away. Gripping the straw at the tip with the fingers of one hand, and firmly squeezing the wrapper with the fingers of the other hand, quickly pull the straw from the wrapper and drop the wrapper on the table..

Now, using the straw as a "magic wand", without touching the wrapper, slowly wave the straw over the end of the wrapper. The straw wrapper should sway around by itself as if in a hypnotic trance .

If the effect starts to wear off after a minute or two, you can re energize the wrapper by stroking it briskly along the straw.

This effect is due to static electricity. It is a real fun effect and works MOST of the time but can sometimes vary in effectiveness depending on weather conditions.







Anti-Gravity Water




THE EFFECT: You take any drinks bottle and hand it out for examination. It is totally unprepared. You remove the top/cap and tip some of the liquid out to show that it is completely normal.

You say the magic words and turn the bottle upside down. Amazingly the liquid stays in the bottle, not a drop spills out!

As a killer finish to prove there is nothing covering the top you proceed to push a number of matches up inside the bottle neck. As you push each one in they float up inside the bottle. Finally you turn the bottle up the right way again and hand it out for examination once more. Spectators are floored!

THE SECRET: You are going to have to make a small gimmick. This is very easy and cheap to make. It will not take you more than a couple of minutes to construct.

The gimmick is basically a small circle of clear plastic with a hole in the middle of it. You can get a piece of clear plastic from some grocery packaging. The plastic needs to be fairly rigid and totally transparent.

Get your desired bottle. For example a bottle of water, fizzy pop or alchopop and place the plastic on top of it. With a pen trace a circle around the top of the bottle onto the plastic. Then with scissors carefully cut the circle out. You should be left with a circle of plastic that fits nicely on top of the bottle.

Next take the piece of plastic and make a small hole in the center of it with scissors. The hole needs to be just big enough so a match or cocktail stick can fit through easily. Ok, that's it your gimmick is made and ready to go! I told you it was easy to make. :-)

THE METHOD: Borrow a bottle of drink or hand yours out for thorough examination. When your spectators are happy it is completely normal take the bottle and remove the top, tip a small amount of liquid into a glass or onto the floor to show it flowing freely. The gimmick should be secretly concealed in one of your hands. As the gimmick is transparent it is fairly easy just to clip it in your fingers unnoticed.

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Place your fingers of one hand on top of the bottle secretly placing the gimmick on the bottle top (pic1).

Turn the bottle upside down and slowly remove your fingers.

You will find that the small circular piece of plastic will actually stay stuck to the mouth of the bottle!

Your spectators will be amazed that the liquid is staying inside the upturned bottle! To 'prove' there is nothing over the opening you can proceed to push a few matches or toothpicks through the hole in the gimmick, up into the bottle. This is the killer move for most people they just can not understand how you can push items in the bottle without the liquid coming out.

Even when you perform this illusion in practice it still looks cool, especially when you push a match into the neck and it slowly rises
up into the bottle.

After you have pushed two or three matches or toothpicks into the bottle place your fingers over the bottle top again and tip it upright. Secretly remove the gimmick and hand the bottle out for examination once more.

TIP: As an alternative ending keep the bottle upside down and give it a little squeeze (or shake if the bottle is glass) make a magical hand gesture at the same time and the gimmick will fall off and the liquid will come flowing out. Because the gimmick is clear it will not be seen falling. When the effect is over secretly pick the gimmick up off the floor.

TIP: For extra fun perform this magic tricks revealed over a spectators head. Just make sure nothing goes wrong!

Threes and Fours





Effect: The spectator takes a card and puts it face up on the table. Then the magician deals the rest of the cards into piles of the cards value the spectator just picked. When the top card of each pile is turned over they all match.

The Trick:: Put the fours on the top of the pack and on top of these put the threes.

Deal the top eight cards face down on the table in a row and ask a spectator to pick any card.Push the selected card forward, still face down.

Pick up the remaining cards from left to right, tucking each card picked up below the previous one, and place the seven cards on top of the deck. No matter which card remains on the table the order from the top of the deck is several threes, then several fours.

Start dealing cards from the top of the deck face down on to the table in one pile. When you have dealt at least seven cards ask one of the spectators to shout stop whenever they wish. Stop dealing when the spectator says and put the cards left in your hand to one side.

Now say that you will deal the cards into a number of piles according to the value of the selected card. If the card is a three, deal the cards into three face down piles. If the card is a four, then deal four piles. When you turn over the top card of each pile it is shown to be a three, quite a coincidence!

Should the selected card be a four you simply deal the cards into four heaps. The four top cards will be the four threes.


You can also change the cards with the card you desired.

Psychic Trick



The Magic Effect:

This magic trick with cards is set up as follows. 12 cards are placed face up on the table ( using any red and black cards from the deck ) in the same pattern you see in the diagram below here. You, the magician, tell someone to secretly pick any BLACK card. After telling them to make several secret random moves, you are able to tell them which card they have moved to.

The Magic Secret:

Tell your audience member to pick any black card. Tell them to next move UP or DOWN to the nearest RED card. Next, tell them to move LEFT or RIGHT to the nearest BLACK card. Next, tell them to move DIAGONALLY To the Nearest RED card. Finally, tell them to move UP or DOWN to the nearest BLACK card. If you follow these directions carefully, your audience member will always end up on the MIDDLE CARD ON THE BOTTOM ROW.

Image of set up for psychic card magic trick.


Torn and Restored Card Trick




Effect: A card ( which can even be a signed card ) is ripped into four pieces. The spectator puts a finger on the pieces and the pieces seem to magically restore themselves back into a whole card. !!!

Preparation: Before doing the trick, rip off one fourth of a playing card of the same colour of suit as the one that you will be appearing to tear.
Start the trick with the card facing in front of you and fold it into fourths, creasing the card and then unravelling it.
Explain to your audience that doing this makes it easier to tear the card evenly.

Performance:

Hold the card in front of you, facing the audience, the extra torn card piece should be pressed by your thumb onto the side of the card that is facing you. Rip down the upper middle of the card stopping at the centre. Now fold down the upper right corner and slide out the corner you ripped of earlier as the piece that was ripped of.

( This should look like you have ripped of the corner from the card - the audience cannot see that the real corner is still attached to the card and folded out of their view .)

Now put the torn piece behind the card again, being held in position with your thumb.

Fold what is now the lower right corner behind the card. As you are bending this piece back, slide the extra piece into view again, pretend to rip it off. Place it behind the card and fold the card in half again.

( really it is still together )

Pretend to rip it in half again, but just slide the loose piece off the pile convincingly to look like it has ripped. Place the piece behind the card which is now folded up.

Now even though the card is not ripped, you can fan the pieces to make it look like three or four pieces. Ask a spectator to place their fingers on the " torn " pieces. As you set the pieces on the table, steal the loose piece with your thumb and hide it in your hand by using a finger palm move.


Misdirect and place the loose piece in your pocket. Now ask the spectator to examine the card and they will find that it is in one piece.

Take a bow, as the audience look completely baffled.

Feel the Heat




Effect:

The cards are spread out between the magician's hands and the spectator is instructed to take a card from anywhere in the pack. The card is replaced and the deck is squared. By "feeling the heat" on the backs of each of the cards, the magician is able to tell which was the last card selected.

Read on for a few cool variations. You can practically do the same trick three times with three different endings and it will seem like three completely different tricks!

Secret:

First, let your friend shuffle the deck. Shuffling always adds to an already good card trick. Fan the cards out in the best way that you know how, and ask your friend to select any card from anywhere in the entire deck. As they take it out, square up the deck. Cut the deck somewhere in the middle, taking the top half with your right hand. Tell them to look at their card and remember it.

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Outstretch your left hand, and have them set the card down on that half of the deck. While they are doing this, or while they were looking at their card, whichever is less obvious, glimpse the card on the bottom of the pack in your right hand...and remember it! Instruct them to place their card face down on that packet in your left hand. Drop the right hand-packet on top of the left-hand packet. Once again, hand the deck to your friend and tell them to cut the deck and complete the cut. They can do this as many times as they want, but only single cuts at a time. (This will not affect the order of the cards.) Take the deck back.

What you have just done is placed a key card right above their card. You don't know the identity of their card, but since you know the card right above it, it is almost as good! Now, there are several finishes to this trick. All of your work is practically done, and here is where your acting ability is put to use. Make these finishes as dramatic as possible, act as if you yourself are amazed, and what an incredible sleight-of-hand artist you are.

Feel the Heat:

Pretend to feel the heat that they left on the card when they touched it. Set the deck down and slowly feel the back of each card, turning them over and tossing them, face up, into a pile off to the side. They will be watching your eyes, so do NOT look at the pile. Instead, stare at the face down deck, and use your side vision to just glimpse the card. Pretend to be concentrating on the face down deck. The longer it takes, the more dramatic it can be. When you see the "key card" tossed off to the side, pause. Take a deep breath. Say "this is it!", and let them turn over the next card. They will be amazed.

Feel the pulse:

A great variation, although it's pretty much the same trick, the audience will think it is a different trick entirely. Just don't do these two tricks directly in a row.

Spread the cards face up across the table. Ask your friend to point with his index finger. Grab their wrist as if you are going to feel their pulse increase as their finger slides across their card. Make several passes back and forth across the spread. Slowly slow down the motion and stop on the card that is directly above the "key card." Touch their finger to their card. They will think you can really feel their pulse increase. They will be amazed.

Credits to trickmagic.com for this trick.


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Card Between the Jokers




Effect:

The cards are spread out between the magician's hands and the spectator is instructed to touch one card somewhere in the middle of the pack. The touched card is turned face up. The deck is squared up, and the spectator cuts the deck several times. The jokers found the card! One joker is on top of the card, and one joker is right below the selected card. Truly a card masterpeice!

Secret:

First, get the jokers on the top and bottom of the deck as you shuffle the cards (you can pretend to count the cards to "make sure they are all there" or something.) Don't make it obvious. Once the jokers are on the top and bottom of the pack, do a couple fake shuffles. You can do a quick overhand shuffle and just leave the two cards in their place. Every good card trick becomes much better with a good shuffle.

Now, spread the cards out between your hands (like you would if you were fanning the cards in your two hands). Ask the spectator to TOUCH one card.

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Then you just outjog it about an inch. (This means move their card toward them, but it still remains in the deck). Now if they touched a card near the middle, you should have about half the cards held in the left hand, and half in the right - but still in the fanned/spread out position. This is the hard part.

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Use the cards in your right hand to push down on the right side of the selected card and the left hand's cards to push up on the left side of it.

david blaine would like this trick

This should flip the selected card face up.

Square up the cards, have the spectator cut the deck as many times as they want (single cuts only).

Now spread the the cards out again and set them on the table. Pause. Say something like "Ohhhhhh the seven of diamonds!" Right now you should have their card sandwiched between the jokers, and the hard work is done.

Now it's time for the fun. Wave your hands over the deck and do something that looks a little magical. Have a member of the audience speak to the deck and say "Jokers...Find the Card!!"

Now build up the drama...
If you're using a table, move the three cards forward away from the rest of the deck. Turn all the other cards face up to show that there are no jokers in either pile. "No Jokers Here. No Jokers in this pile either!" Have them turn over the card right above and the card right below the face up card. Yes, the jokers have found the card!

Credits to trickmagic.com for this trick!



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To Discover a Card Drawn from the Pack




Method 1. A card is drawn, and when it has been replaced in the pack, the one who drew it is asked to square up the cards. When the card is put back the performer watches to see in what part of the pack it goes. He puts the pack behind his back. He knows about where the card is, that is, whether it is near the top, the bottom, or the middle of the pack. Let us suppose it is near the top, and the performer thinks there are nine or ten cards above it. (Let us say, just here, that an expert handler of cards can tell almost the exact number, at a glance.) Holding the pack behind his back he takes three cards from the top, and showing them asks if the drawn card is among them. Of course it is not. He throws the three cards on the table, and then with three more cards taken from the top he goes through the same procedure. To take three more cards from the top would be extremely hazardous, as the selected card might be among them and there would be no way to know it. Instead of pursuing the same course he takes one card only from the top and two from the bottom. Should the selected card be one of these three, he knows at once that it is the card he took from the top. Should the selected card be placed near the bottom the same procedure is followed, but instead of showing cards taken from the top of the pack, he begins to show from the bottom. If the selected card has been placed in the middle of the pack, the performer brings a number of cards from top to bottom so that the selected card will be nearer the top, and proceeds as at first.

There is another way of doing this trick. Some one is asked to draw seven or eight cards and to think of one. These cards are replaced on top of the pack, which is then shuffled without disturbing the drawn cards. Then the pack is placed behind the performer's back, and he takes four cards from the bottom and one from the top and throws them on the table faces upward. He asks if the card that was thought of is among them. If it proves to be, he knows it must be the one he took from the top of the pack. Should the selected card not be among them, he repeats the proceeding just described until he reaches the card thought of.

Method 2. The cards are shuffled and one is drawn. Taking the pack in his left hand the performer holds it at the bottom in an upright position between the thumb and first finger. The thumb is stretched across the back of the pack and the first finger across the front. The cards face toward the audience. With the second finger of the right hand the performer opens the pack about the middle, by drawing the upper part toward himself, as shown in the illustration, Fig. 48. This gives him an opportunity to see the bottom card of the upper part. The drawn card is placed in the opening thus formed. Then the cards are cut or shuffled, and it is simple enough to locate the card as it will be below the card that was at the bottom of the upper part. The cutting or shuffling of the pack will seldom, if ever, separate the two cards.

Fig. 48

Method 3. A card is selected from a previously shuffled pack. The pack is in the left hand and about half of it is lifted off with the right hand, which holds the pack between the thumb and second finger. The selected card is laid on top of the lower packet and the upper packet is placed above it with a little sliding motion toward the body. At the same time the thumb of the right hand slides the top card of the lower packet, which is the selected card, a little out toward the wrist, where the performer may easily turn it upward with the thumb and catching a glimpse of the index, learn what the card is.

Method 4. When the card has been drawn, the pack is bent almost end to end, as in Fig. 49. When the card is replaced and the pack is shuffled, all the cards will be curved slightly except one which is, of course, the one that was drawn. Sometimes the pack is curved lengthwise, as in Fig. 50. In that case when the selected card is replaced and the cards are shuffled they may be sprung from hand to hand without disturbing the bridge and the selected card may be found in a moment.

Fig. 49

Fig. 50

Method 5. If done with care it is almost impossible to detect this trick. A faint line is drawn with ink or a pencil across the edges of the pack at B, as shown in the illustration, Fig. 51. To exhibit the trick the pack is first thoroughly shuffled, and then one of the audience is asked to draw a card. While he is looking at it, the performer turns the pack, so that the line which was near the bottom of the pack is now near the top. When the drawn card is replaced, the performer need only look for the little mark that is on the edge to know the card. Shuffling the pack does not interfere with the accomplishment of the trick, provided of course, that the position of the cards are not changed. More than one card may be drawn when necessary. Of course, the mere telling of what card has been drawn does not amount to much as a trick, unless in combination with something else.

To Pass Five Coins from One Tumbler to Another



Two glass tumblers are used for this trick: one is without preparation of any kind, but the other has the bottom cut out. The performer borrows five half-dollars, and substitutes for them five of his own. In each of these is drilled a tiny hole, near the edge. A black silk thread is tied to one coin and the thread is then passed through the holes in the others. To the free end of the thread is a bit of wax. The wax is held between the roots of the fingers, and the coins, stacked up, are between the finger tips. The coins are dropped, one at a time into the unprepared tumbler, and when all are in the wax is stuck on the back of the glass. The glass is covered with a handkerchief; the bottomless glass is also covered with a handkerchief. The coins are now ordered to leave one glass and go to the other. Taking hold of the handkerchief on the unprepared glass and at the same time of the thread and dislodging the wax, the performer removes handkerchief and coins, the latter concealed in the folds of the former. Picking up the bottomless glass, which is still covered, he places it on his left hand, in the palm of which the borrowed coins are concealed. Pulling off the handkerchief, he shakes up the coins in the glass, and then pours them out into his right hand, and placing the glass on the table, carries the money to the audience to show them that it is entirely unprepared.

Coin Disappear






Effect:

The magician shows a glass, upside down, and a coin on a sheet of colored paper.

He puts a handkerchief over the glass and moves it over.

He pulls the handkerchief off and Abracadabra! the coin has disappeared.

Supplies:

A sheet of construction paper (1), a clear glass, a handkerchief and a coin.

Preparation:

Trace the glass onto the sheet of paper and cut the circle out. Then tape it to the glass so when you put it onto a piece of paper the same color it blends in.

Secret:

When you do the above put the glass onto a piece of paper and just basically move the paper covered glass over the coin while the whole thing is under the handkerchief so the glass covers the coin. Pull off the handkerchief. The coin will have "disappeared".

Crazy Eights






Effect:

Someone in the audience chooses one of eight cards while the magician is out of the room (or has his back turned). The magician's assistant points to the cards one at a time, asking the magician if each is the chosen card. The magician guesses the correct one.

Supplies:

~8 cards -- one of which must be an eight (let's say the eight of hearts for our explanation)
~an assistant who's in on the trick
~OPTIONAL : magic puppet

Preparation:

Arrange 8 cards in the same pattern as the hearts on the eight of hearts.

Secret:

Have the magician leave the room. If you're using the magic puppet, let it stay -- if there are young kids in the crowd they'll get a big kick out of thinking the magic puppet is the one giving away the card.

Have the assistant choose someone from the audience to pick one of the eight cards. Show it to everyone (including the magic puppet if you're using it). Place the card back in the correct position.

Have the magician come back in the room (and retrieve the magic puppet if you're using it).

Have the assistant point to cards one at a time, in no particular order, asking "is this it".

Now here's the trick... the assistant must point to the 8 sometime before they point to the card that was chosen. When the assistant points to the 8, he should point to the heart on the eight that is in the same position as the card on the table (remember, we arranged the cards just like the hearts on the eight). This will tell the magician which card is the correct one.

If using the magic puppet: When the assistant points to the correct card, have the magician about to say, "no, that's...", but then have the puppet interrupt him and whisper something (unheard to the audience) in his ear. The magician looks at the puppet and says... "are you sure?" The magic puppet nods it's head and the magician says, "I guess that's the card that was picked!"

Young children will go on about how having the puppet watch was "cheating" *grin*

Changing Pockets Trick




The Effect: Borrow a coin and have it marked. You say that you are always losing money through a hole in your pocket and then you drop the marked coin into your pocket. "What's weird", you say, "is that the hole isn't in this pocket (the one in which you dropped the coin), but in this one!" You lift up your other foot and the borrowed marked coin is there!

The Method: You need an extra coin. (Well, how did you think it was done?) Most people have a quarter on them, so let's say you want to borrow a quarter. On an "off moment", secretly place the extra quarter under your left foot. (I sometimes adjust my socks and stick it under the shoe.) Have someone loan you a quarter and ask them to mark it in some unusual way with a pen.

Take the quarter and just drop it into your right trouser pocket. Shake your leg as if you are shaking the coin into the hole and down your leg. Then say, "What's weird is that the hole isn't in this pocket (the one in which you dropped the coin), but in this one!" You lift up your other foot and the borrowed coin is there!

Then - and here's where you've gotta have guts - pick up the coin with your right hand and place it (don't drop it!) into the right trouser pocket as you pick up the other coin with the same hand. (Just switch them.) With your hand still in the pocket, look confused and say, "I'm sorry, did you lend me this or was it mine?" He'll tell you it was his and you'll return his coin (the marked one). He'll, of course, inspect the coin for the mark. It's gutsy, but it works.

Floating Ring Trick

Make some really thick salt water. REALLY thick. soak a piece of thread in it somewhere between 45 and 60 minutes. take it out and let it dry. Now you are ready. Ask someone for a ring. Tie it to the end of the thread. Hold the string so its like a pendulum. Now take a match and light the string down by the ring. The string will burn but the salt crystals can hold up a fairly light ring. An awesome effect.




Light a used match


Effect :


You take out a box of matches and go to light your cigarette or candle but when you open them they are all used.
You then say I hate that when people put used matches back in the box, oh sorry it was me I hate it when I do that. You then proceed to take out the used match and strike it and it lights. You can have them already stashed in the dirty ashtray and take one out and then light your cigarette or candle.
Secret:

All you have to do to make it look like it is a used match is dip the match in black ink, and then wait for it to dry. Then dip it in ash and it will look like a used match but when you strike it the match will light like any normal match




Quick Coin Vanish

Effect:

A coin is placed onto the table. It is picked up and it magically vanishes.

Method:

First, let me tell you this is about as easy as a magic trick as it gets. Set the coin onto the table with your left hand. Say something like "Check this out" and reach over with your right hand. Then press down on the coin with your index, middle, and 3rd fingers with your hand and arm parrallel with the table. Slide the coin towards you keeping in mind it should be completely covered up. Slide the coin off the table so it falls into your lap. Touch your thumb to your middle finger as if you are picking up the coin as it reaches the edge of the table. Keeping all your fingers closed still. Stare at where the coin should be as you slowly move your hand away from you back to about 6 inches above where the coin originally was. Start moving your thumb in a circular motion as if the coin is dissapearing. Slowly turn your hand around and spread your fingers apart. Now the rest is up to you. The more surprised you act and if you act like you were all fortunate to see a miracle, people will believe the trick even more and remember it.

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