Showing posts with label card tricks. Show all posts
Showing posts with label card tricks. Show all posts

Super Window

Effect: The performer asks the spectator to pick a card without him seeing the face and replace it in the pack.

The pack is then shuffled and the performer is apparently unsuccesful in locating the card.

After a few attempts ,the cards are thrown against a window in a fit of rage, on looking at the window, the chosen card is seen to be sticking to it, even more surprising is the fact that the card is on the inside of the window.

Preparation : You will need two identical packs of cards and a willing helper.

Method : This trick should be performed in an area with a large window nearby and with the spectator facing away from the window.

The spectator is asked to choose a card from a pack , memorise it and without showing you , replace the card in the pack.

The pack is then shuffled and and a couple of attempts at "is this your card " tried followed by a look of disbelief when the spectator tells you that it is not their card ( this is all part of the act as you dont and dont even need to know the card).

After a few attempts you fake an angry outburst and making sure the cards are squared up , throw the pack broadside at the window, where they will hit the window and fall to the ground except the chosen card which is stcking to the window .

Your helper was already positioned behind the window and spectator and had an identical pack of cards. He was able to see the chosen card and took the duplicate from his pack.

A small piece of looped sticky tape or magicians wax was attached to the duplicate card and it was stuck to the inside of the window.

The helper should then have walked away from the window.

This trick creates a real surprise but it is important to pick up the fallen cards quickly and to pocket the original chosen card.





Magic Spell

This first sequence of cards will allow you to conjure up the card of your choice from any suit in the deck. In the example below, the spades have been set up in order for the magic spell trick to be performed with success. (You could use any of the other suits set up in the same sequence).

cards in order to spell

Set the cards in the above order so that the queen of spades is on the top of the pile when you hold them face down for dealing. You then spell A-C-E , placing one card underneath the pile for each letter of the card except for the last letter which is turned up to reveal the card you spelt.

Should you wish to successfully spell the whole deck of playing cards, then the pack should be set up in the following order.

Magician secret card dealing order to enable cards to be used for spell card trick.

Card magician can now deal and spell every card in the pile.

Free card secret to allow powerful magic tricks.

Playing cards ready in order for the card magician do a magic trick with cards.

You then spell A-C-E out loud, putting the A and C underneath the deck. You then turn the next ( E ) card face up to reveal the ace. You then continue on in this way until you have spelt the whole deck.



Credits to goodtricks.net for this trick




Meet Your Match

Effect: Two cards are freely (yes, freely) selected and inserted face up in the deck in two different places. Magician runs through the deck and drops the face-up selected card and the face-down card next to it, on the table.When the face-down cards are turned face up, they are seen to be the mates of the selected cards in color and value.

Set-up: Put deck in “Best Friends” order. See below.

Performance: Spread the deck and have a card selected. Cut all cards above selected cardto the bottom. Have card removed and replaced on the top of the deck, faceup. Undercut half the deck and peek at the bottom card. If it is a mate tothe selected card, remember that the selected card is a before card. If it is not a mate, the selected card is an after card. Drop the cards in your righthand on top of the face up card. Repeat this 2 or 3 times; if you do it moretimes than that, it can be hard to remember what cards are what. Now runthrough the deck. When you hit an after card, drop it and the card after iton the table. When you hit a before card, drop it and the card before it onthe table. Flip over the cards, and they match. Be sure to explain the mateconcept before you flip over the cards.

Features: Cards cut as often as you like
Cards are freely chosen, no forces of any kind
Does not work on Rainbow Deck principle

Best Friends Order The deck is simply set up in pairs by value and color. Put the two red kings together, the two black twos, the two red jacks, etc. You can cut this deck all you want. The Best Friends effect wont be affected if a pair are separated, one on top and one on bottom. With another cut the order will right itself.





The Transforming Cards

Effect:

Amazing audience reaction as four jokers amazingly transform into four aces, right in front of the audience.

You Will Need :
To make the gimmick you will need 2 matching jokers, glue, the 4 aces and some double sided tape, First take which ever ace you want and glue it back to back with one of the jokers so that you make a double sided card with the ace on one side and a joker on the other, and then place a small square of double sided tape (note that it has to be clear double sided tape) on the center of the other joker, the busy design hides it and that’s the gimmick made

How To Do The Trick :
Set up: start by having your three normal aces in dealing position in what ever hand that you feel comfortable with, Then place the double sided card on top “ACE side facing down”.When you have done this the joker of the double sided card will be face up!!! Then place the “sticky” joker on top of all that face up, That’s the set up complete.

Performance: Say to the spectator that you have four jokers, and continue to show them “this is where you do the elmsley count to make them believe that you have four jokers. When you have finished doing this count the sticky card should end up on top. You now continue and lift of the top joker and say “this guy is the leader of the pack, whatever he does, the rest will do” and turn him over on top of the bundle and give it that magic shake “ (""when you give it a little shake you are really pressing the middle of the top card so that the tape sticks to the next card ”) Now fan them out and they will see that all the cards are now face down, then say “ the real amazing thing about this is that I keep losing jokers when doing this trick and I have way to many aces " and turn them over one by one revealing all the aces to the amazement of your audience.







Get it Man!

Effect: The spectator chooses a card. After a series of shuffles the spectator spells a magic word and finds his card. But the magician never touches the cards from the start of the trick to the end.

The Trick: Hand a full deck of cards to a volunteer to shuffle. (Make sure it's a FULL deck.) Ask the volunteer to deal the deck into two piles. Have them choose one of the piles and remember the bottom card. Tell the volunteer to look at it but not to show you. Ask them to place the pile containing the bottom card on top of the other pile. Then ask the volunteer to deal the deck into four piles from left to right.

Pick up each pile and ask the volunteer if their card is in that pile. As you ask, reassemble the deck, making sure the pile with their card goes on the very top. Give the deck to the volunteer and have them deal the cards, one at a time face down on the table, spelling out the word "PRESTO". Have them turn the next card over. This is their chosen card!





Six Shooter





Place the four sixes on top of your deck of cards before you do this trick. You also need a pen or pencil and a piece of paper.

Remove the four top cards from the top of your deck of cards (These are the four sixes you put there already) and lay these cards face down in a pile in front of the audience. Then remove six cards from the deck and place these cards in a separate pile.

Tell the spectator that you read minds and tell them which pile they will choose. Write "You picked the six pile" on your piece of paper and fold it and put it right alongside the cards. Tell the spectator to choose one of the piles and then read the paper. No matter which pile is chosen the note is true. One pile contains the four sixes and the other pile contains six cards. After the trick is finished put both piles on top of the deck. Do not let them see both piles of cards.

Cough Cough




Effect: The magician has a card selected and signed.

The card is then shuffled into the pack by the spectator and it is the magicians job to locate it.

Unfortunately the magician cannot seem to get it right, but after a few attempts, the magician seems to actually regurgatate a tightly folded card.

It is the spectators card, with their signature.

Preparation: You need a pen and a deck of cards.

Method: Have the spectator select a card from the deck and show it to the audience.

After the card is signed control it to the top of the deck by means of a Hindu Shuffle control or a revolving pass.

The deck is now held in the standard dealing position in the left hand ( with the chosen card at the top )

Get a finger break under the top card and palm it with your right hand immediately.

Flourish the rest of the deck with a one hand cut, or one hand shuffle with your left hand and offer it to a spectator to simply mix up the cards.

Make sure the spectator starts to shuffle because some stubborn people start to look through the deck looking for their card.

Then turn your back making this move seem natural to show that there is no possible way that you could know where the card is.

At this time you are folding the palmed card into eighths. ( The smaller the better ) This is easy, as your back is turned you can use both hands to do this and then slip the tiny package in your mouth between your cheek and gum.

Turn around to face the audience. As the card is folded so tightly in your mouth, you can talk normally.

Take the cards and act as if you messed up.

Turn over a couple of cards to reveal what was supposed to be their selection. The card will of course be the wrong selection.

Do whatever you want, just make yourself look bad .

As soon as people start to laugh at you, act as if your hurt, as if something inside of you is wanting to get out.

Make the audience curious, and have the suspense build up.

As soon as they reach their peak work the card out of your lips and and slowly spit the card out onto the palm of your hand.

Unfold it, and watch the audience scream as they see that it is the chosen signed card.

It looks as if you somehow swallowed the card beforehand and regurgitated it back up again.

This trick relies a lot on your acting skills.

Threes and Fours





Effect: The spectator takes a card and puts it face up on the table. Then the magician deals the rest of the cards into piles of the cards value the spectator just picked. When the top card of each pile is turned over they all match.

The Trick:: Put the fours on the top of the pack and on top of these put the threes.

Deal the top eight cards face down on the table in a row and ask a spectator to pick any card.Push the selected card forward, still face down.

Pick up the remaining cards from left to right, tucking each card picked up below the previous one, and place the seven cards on top of the deck. No matter which card remains on the table the order from the top of the deck is several threes, then several fours.

Start dealing cards from the top of the deck face down on to the table in one pile. When you have dealt at least seven cards ask one of the spectators to shout stop whenever they wish. Stop dealing when the spectator says and put the cards left in your hand to one side.

Now say that you will deal the cards into a number of piles according to the value of the selected card. If the card is a three, deal the cards into three face down piles. If the card is a four, then deal four piles. When you turn over the top card of each pile it is shown to be a three, quite a coincidence!

Should the selected card be a four you simply deal the cards into four heaps. The four top cards will be the four threes.


You can also change the cards with the card you desired.

Psychic Trick



The Magic Effect:

This magic trick with cards is set up as follows. 12 cards are placed face up on the table ( using any red and black cards from the deck ) in the same pattern you see in the diagram below here. You, the magician, tell someone to secretly pick any BLACK card. After telling them to make several secret random moves, you are able to tell them which card they have moved to.

The Magic Secret:

Tell your audience member to pick any black card. Tell them to next move UP or DOWN to the nearest RED card. Next, tell them to move LEFT or RIGHT to the nearest BLACK card. Next, tell them to move DIAGONALLY To the Nearest RED card. Finally, tell them to move UP or DOWN to the nearest BLACK card. If you follow these directions carefully, your audience member will always end up on the MIDDLE CARD ON THE BOTTOM ROW.

Image of set up for psychic card magic trick.


Torn and Restored Card Trick




Effect: A card ( which can even be a signed card ) is ripped into four pieces. The spectator puts a finger on the pieces and the pieces seem to magically restore themselves back into a whole card. !!!

Preparation: Before doing the trick, rip off one fourth of a playing card of the same colour of suit as the one that you will be appearing to tear.
Start the trick with the card facing in front of you and fold it into fourths, creasing the card and then unravelling it.
Explain to your audience that doing this makes it easier to tear the card evenly.

Performance:

Hold the card in front of you, facing the audience, the extra torn card piece should be pressed by your thumb onto the side of the card that is facing you. Rip down the upper middle of the card stopping at the centre. Now fold down the upper right corner and slide out the corner you ripped of earlier as the piece that was ripped of.

( This should look like you have ripped of the corner from the card - the audience cannot see that the real corner is still attached to the card and folded out of their view .)

Now put the torn piece behind the card again, being held in position with your thumb.

Fold what is now the lower right corner behind the card. As you are bending this piece back, slide the extra piece into view again, pretend to rip it off. Place it behind the card and fold the card in half again.

( really it is still together )

Pretend to rip it in half again, but just slide the loose piece off the pile convincingly to look like it has ripped. Place the piece behind the card which is now folded up.

Now even though the card is not ripped, you can fan the pieces to make it look like three or four pieces. Ask a spectator to place their fingers on the " torn " pieces. As you set the pieces on the table, steal the loose piece with your thumb and hide it in your hand by using a finger palm move.


Misdirect and place the loose piece in your pocket. Now ask the spectator to examine the card and they will find that it is in one piece.

Take a bow, as the audience look completely baffled.

Feel the Heat




Effect:

The cards are spread out between the magician's hands and the spectator is instructed to take a card from anywhere in the pack. The card is replaced and the deck is squared. By "feeling the heat" on the backs of each of the cards, the magician is able to tell which was the last card selected.

Read on for a few cool variations. You can practically do the same trick three times with three different endings and it will seem like three completely different tricks!

Secret:

First, let your friend shuffle the deck. Shuffling always adds to an already good card trick. Fan the cards out in the best way that you know how, and ask your friend to select any card from anywhere in the entire deck. As they take it out, square up the deck. Cut the deck somewhere in the middle, taking the top half with your right hand. Tell them to look at their card and remember it.

Learn Magic Tricks

Outstretch your left hand, and have them set the card down on that half of the deck. While they are doing this, or while they were looking at their card, whichever is less obvious, glimpse the card on the bottom of the pack in your right hand...and remember it! Instruct them to place their card face down on that packet in your left hand. Drop the right hand-packet on top of the left-hand packet. Once again, hand the deck to your friend and tell them to cut the deck and complete the cut. They can do this as many times as they want, but only single cuts at a time. (This will not affect the order of the cards.) Take the deck back.

What you have just done is placed a key card right above their card. You don't know the identity of their card, but since you know the card right above it, it is almost as good! Now, there are several finishes to this trick. All of your work is practically done, and here is where your acting ability is put to use. Make these finishes as dramatic as possible, act as if you yourself are amazed, and what an incredible sleight-of-hand artist you are.

Feel the Heat:

Pretend to feel the heat that they left on the card when they touched it. Set the deck down and slowly feel the back of each card, turning them over and tossing them, face up, into a pile off to the side. They will be watching your eyes, so do NOT look at the pile. Instead, stare at the face down deck, and use your side vision to just glimpse the card. Pretend to be concentrating on the face down deck. The longer it takes, the more dramatic it can be. When you see the "key card" tossed off to the side, pause. Take a deep breath. Say "this is it!", and let them turn over the next card. They will be amazed.

Feel the pulse:

A great variation, although it's pretty much the same trick, the audience will think it is a different trick entirely. Just don't do these two tricks directly in a row.

Spread the cards face up across the table. Ask your friend to point with his index finger. Grab their wrist as if you are going to feel their pulse increase as their finger slides across their card. Make several passes back and forth across the spread. Slowly slow down the motion and stop on the card that is directly above the "key card." Touch their finger to their card. They will think you can really feel their pulse increase. They will be amazed.

Credits to trickmagic.com for this trick.


Sponsored Link :

FlashGames4Life - The best gamelog ever!


Card Between the Jokers




Effect:

The cards are spread out between the magician's hands and the spectator is instructed to touch one card somewhere in the middle of the pack. The touched card is turned face up. The deck is squared up, and the spectator cuts the deck several times. The jokers found the card! One joker is on top of the card, and one joker is right below the selected card. Truly a card masterpeice!

Secret:

First, get the jokers on the top and bottom of the deck as you shuffle the cards (you can pretend to count the cards to "make sure they are all there" or something.) Don't make it obvious. Once the jokers are on the top and bottom of the pack, do a couple fake shuffles. You can do a quick overhand shuffle and just leave the two cards in their place. Every good card trick becomes much better with a good shuffle.

Now, spread the cards out between your hands (like you would if you were fanning the cards in your two hands). Ask the spectator to TOUCH one card.

learn magic tricks

Then you just outjog it about an inch. (This means move their card toward them, but it still remains in the deck). Now if they touched a card near the middle, you should have about half the cards held in the left hand, and half in the right - but still in the fanned/spread out position. This is the hard part.

magic tricks

Use the cards in your right hand to push down on the right side of the selected card and the left hand's cards to push up on the left side of it.

david blaine would like this trick

This should flip the selected card face up.

Square up the cards, have the spectator cut the deck as many times as they want (single cuts only).

Now spread the the cards out again and set them on the table. Pause. Say something like "Ohhhhhh the seven of diamonds!" Right now you should have their card sandwiched between the jokers, and the hard work is done.

Now it's time for the fun. Wave your hands over the deck and do something that looks a little magical. Have a member of the audience speak to the deck and say "Jokers...Find the Card!!"

Now build up the drama...
If you're using a table, move the three cards forward away from the rest of the deck. Turn all the other cards face up to show that there are no jokers in either pile. "No Jokers Here. No Jokers in this pile either!" Have them turn over the card right above and the card right below the face up card. Yes, the jokers have found the card!

Credits to trickmagic.com for this trick!



Sponsored Link :

FlashGames4Life! - The best gamelog ever!

A Flying Card

A card is selected from an unprepared pack which has been thoroughly shuffled. When the card is returned the pack is again shuffled. The performer holds the pack in his right hand, and asks the name of the selected card. The answer is no sooner given when the card jumps out of the pack, and high in the air.

Fig. 51

Fig. 52

Before the knack of this trick is acquired, there will be no little practice spent on it. When the selected card is returned to the pack, it is brought to the top by the "pass," and left there, even though the cards are once more shuffled. Then the performer places the pack, face down, on the right hand, the thumb on one side, the first and second fingers on the other. The selected card (which is on top) rests on the side where the fingers are, and its opposite edge, where the thumb is, is raised about a quarter of an inch, and held loosely by the thumb, as shown in Fig. 52. The muscles of the hand which must be kept tense, suddenly press the pack into the position shown in Fig. 53; the thumb slips between the top card and the others, while the first and second fingers glide along the bottom of the pack. Almost at the same moment the top card will spring out of the hand and go flying in the air, as shown in Fig. 54. In its descent it will be found possible to catch the card on the top of the pack, but that means more practice and plenty of it.

Fig. 53

Fig. 54

To Discover a Card Drawn from the Pack




Method 1. A card is drawn, and when it has been replaced in the pack, the one who drew it is asked to square up the cards. When the card is put back the performer watches to see in what part of the pack it goes. He puts the pack behind his back. He knows about where the card is, that is, whether it is near the top, the bottom, or the middle of the pack. Let us suppose it is near the top, and the performer thinks there are nine or ten cards above it. (Let us say, just here, that an expert handler of cards can tell almost the exact number, at a glance.) Holding the pack behind his back he takes three cards from the top, and showing them asks if the drawn card is among them. Of course it is not. He throws the three cards on the table, and then with three more cards taken from the top he goes through the same procedure. To take three more cards from the top would be extremely hazardous, as the selected card might be among them and there would be no way to know it. Instead of pursuing the same course he takes one card only from the top and two from the bottom. Should the selected card be one of these three, he knows at once that it is the card he took from the top. Should the selected card be placed near the bottom the same procedure is followed, but instead of showing cards taken from the top of the pack, he begins to show from the bottom. If the selected card has been placed in the middle of the pack, the performer brings a number of cards from top to bottom so that the selected card will be nearer the top, and proceeds as at first.

There is another way of doing this trick. Some one is asked to draw seven or eight cards and to think of one. These cards are replaced on top of the pack, which is then shuffled without disturbing the drawn cards. Then the pack is placed behind the performer's back, and he takes four cards from the bottom and one from the top and throws them on the table faces upward. He asks if the card that was thought of is among them. If it proves to be, he knows it must be the one he took from the top of the pack. Should the selected card not be among them, he repeats the proceeding just described until he reaches the card thought of.

Method 2. The cards are shuffled and one is drawn. Taking the pack in his left hand the performer holds it at the bottom in an upright position between the thumb and first finger. The thumb is stretched across the back of the pack and the first finger across the front. The cards face toward the audience. With the second finger of the right hand the performer opens the pack about the middle, by drawing the upper part toward himself, as shown in the illustration, Fig. 48. This gives him an opportunity to see the bottom card of the upper part. The drawn card is placed in the opening thus formed. Then the cards are cut or shuffled, and it is simple enough to locate the card as it will be below the card that was at the bottom of the upper part. The cutting or shuffling of the pack will seldom, if ever, separate the two cards.

Fig. 48

Method 3. A card is selected from a previously shuffled pack. The pack is in the left hand and about half of it is lifted off with the right hand, which holds the pack between the thumb and second finger. The selected card is laid on top of the lower packet and the upper packet is placed above it with a little sliding motion toward the body. At the same time the thumb of the right hand slides the top card of the lower packet, which is the selected card, a little out toward the wrist, where the performer may easily turn it upward with the thumb and catching a glimpse of the index, learn what the card is.

Method 4. When the card has been drawn, the pack is bent almost end to end, as in Fig. 49. When the card is replaced and the pack is shuffled, all the cards will be curved slightly except one which is, of course, the one that was drawn. Sometimes the pack is curved lengthwise, as in Fig. 50. In that case when the selected card is replaced and the cards are shuffled they may be sprung from hand to hand without disturbing the bridge and the selected card may be found in a moment.

Fig. 49

Fig. 50

Method 5. If done with care it is almost impossible to detect this trick. A faint line is drawn with ink or a pencil across the edges of the pack at B, as shown in the illustration, Fig. 51. To exhibit the trick the pack is first thoroughly shuffled, and then one of the audience is asked to draw a card. While he is looking at it, the performer turns the pack, so that the line which was near the bottom of the pack is now near the top. When the drawn card is replaced, the performer need only look for the little mark that is on the edge to know the card. Shuffling the pack does not interfere with the accomplishment of the trick, provided of course, that the position of the cards are not changed. More than one card may be drawn when necessary. Of course, the mere telling of what card has been drawn does not amount to much as a trick, unless in combination with something else.

The Pass




One of the foremost artifices resorted to in card conjuring is that known as the "pass," "shift," or sauter la coupe, as it is called in French. By this sleight a card which has been placed in the middle of the pack is transferred to either the top or the bottom without any one perceiving it. The position of two or more cards may be changed as readily as that of one card.

In order to do this the lower part of the pack on which a chosen card is placed must take the place of the upper part, which, in turn, goes to the bottom; in other words the positions of the two halves or portions are reversed.

When a card that has been selected is to be replaced in the pack, the performer opens the pack, as shown in Fig. 1. The card is received on the lower portion of the pack, which is then closed. In closing it, however, the tip of the little finger of the left hand is inserted between the two portions. The pack is now lying in the left hand in the position shown in Fig. 2, that is, with the thumb on the top of the pack and the fingers on the opposite side, the little finger dividing the pack in two.

Fig. 1

Fig. 2

Placing his right hand over his left, the performer grasps the lower portion of the pack between the thumb at the bottom and the second finger at the top, as in Fig. 3. The top packet which is now held by the fingers of the left hand, the little finger below and the other fingers on top, is drawn away by opening out the fingers, and when it is clear of the lower packet the fingers are closed again, bringing it thereby to the bottom. So that the two packets may clear each other in passing, the right side of the lower packet must be raised a little, as shown in Figs. 4 and 5. The part marked A in Fig. 4 presses steadily against the root of the left thumb. At BB it is held between the ball of the thumb and the second finger of the right hand. While in this position if the lower part of the left thumb exerts a pressure at A, the side CC will be raised, the thumb and second finger of the right hand at BB acting as pivots. The movements of the two packets must be simultaneous, and be made noiselessly. The right hand acts as a screen to hide the manipulations and should be held motionless. The pack is held at an angle of about forty-five degrees.

Fig. 3

Fig. 4

The manipulations should be practised before a mirror and slowly until the exact moves are reached, but until then speed ought not be sought.

Instead of opening the pack bookwise to receive the selected card, it may be spread out like a fan between the hands, and the little finger inserted when closing it.

Fig. 5

When it is desired to bring the selected card to the bottom of the pack instead of the top, the little finger of the left hand must be placed under the card.

The "pass" may be made with one hand, but as it is almost impossible to make it invisibly it is of little practical use, and need not be considered here.


For this trick, credits to classicmagic.net


Crazy Eights






Effect:

Someone in the audience chooses one of eight cards while the magician is out of the room (or has his back turned). The magician's assistant points to the cards one at a time, asking the magician if each is the chosen card. The magician guesses the correct one.

Supplies:

~8 cards -- one of which must be an eight (let's say the eight of hearts for our explanation)
~an assistant who's in on the trick
~OPTIONAL : magic puppet

Preparation:

Arrange 8 cards in the same pattern as the hearts on the eight of hearts.

Secret:

Have the magician leave the room. If you're using the magic puppet, let it stay -- if there are young kids in the crowd they'll get a big kick out of thinking the magic puppet is the one giving away the card.

Have the assistant choose someone from the audience to pick one of the eight cards. Show it to everyone (including the magic puppet if you're using it). Place the card back in the correct position.

Have the magician come back in the room (and retrieve the magic puppet if you're using it).

Have the assistant point to cards one at a time, in no particular order, asking "is this it".

Now here's the trick... the assistant must point to the 8 sometime before they point to the card that was chosen. When the assistant points to the 8, he should point to the heart on the eight that is in the same position as the card on the table (remember, we arranged the cards just like the hearts on the eight). This will tell the magician which card is the correct one.

If using the magic puppet: When the assistant points to the correct card, have the magician about to say, "no, that's...", but then have the puppet interrupt him and whisper something (unheard to the audience) in his ear. The magician looks at the puppet and says... "are you sure?" The magic puppet nods it's head and the magician says, "I guess that's the card that was picked!"

Young children will go on about how having the puppet watch was "cheating" *grin*

Spell it Right






Effect:

The magician shuffles the deck and takes the top thirteen cards. Holding the cards face down, he proceeds to spell the first card name, Ace. "A-C-E," and for each letter, he puts one card under the packet of thirteen cards. He then flips over the next card (the fourth,) and it is an Ace. He repeats this process for each card number, Ace through King. At the end, he has all thirteen cards face up on the table, in sequential order.

Supplies:

~a deck of cards

Preparation:

Remove and arrange 13 cards in the following setup, top card down: Three, Eight, Seven, Ace, Queen, Six, Four, Two, Jack, King, Ten, Nine, and Five. Put these on top of the deck.

A magic teacher named Harold wrote to share a little story he tells his students to help them remember the setup for this trick:
"Three hundred & eighty seven years ago there lived a Queen that was sixty four years old. She had two children. One named Jack, the other named King. Jack was ten years old and King was nine years old and the were both in the fifth grade."
3,8 7,A,Q,6,4,2,J,K,10,9 and 5
Thanks Harold!
(Harold's Site)

Secret:

To start, pretend to shuffle the cards, leaving the top thirteen untouched (young children can skip the shuffling part and just begin with the 13 cards.

Remove the top thirteen cards as a group and arrange them like a fan, so that your audience can see their faces. Square up the cards, and hold them face down.

When you spell out each card, do it as follows: let's say you're spelling the word ACE. Spell A, remove the top card and place it on the bottom. Then spell C, and remove the top card and place that on the bottom. Next spell E, remove this top card and place it on the bottom. Flip the new top card and show that it's an Ace, and place it ON THE TABLE (not on the bottom of the deck).

Continue in this manner until all the cards are face up on the table. (eh: You spell the cards in order: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) Your audience may realize that the cards must have been set up beforehand, but this only adds to the mystery - and you can treat it as a puzzle for them to try to figure out.

I know what you choose!






Effect:

The magician gives two volunteers each half a deck of cards and leaves the room (or turns his back).

Each volunteer choses a card from the OTHER person's deck, memorizes and shows it to the audience. The volunteers put the cards they chose into their own deck.

The magician takes each of the decks and spreads them out on the table and tells the audience what the cards were.


Supplies:

~a deck of cards

Secret:

You need to split the deck into cards with a flat (or sharp) top and cards with a round top

(the 3 is usually made with a flat top, but sometimes is rounded... look at your deck to figure out which pile it should be in for your trick)

FLAT TOP:

3 4 5 7 J K A

ROUND TOP:

2 6 8 9 10 Q

with practice it will get easier to spot these cards quickly.

Put the two halves together, one on top of the other. When doing the trick, turn the cards so they're facing you and split the deck so that one half is the flat top and the other is the round top (I usually make this easier by putting the ACE of SPADES where the two halves divide. That way, when I see the ace, I know where to split the deck in two

Give each volunteer one of the halves (one volunteer gets the flat tops and the other gets the round tops).

When they chose the cards and put them in their own deck it ends up that there's one flat top in the round top pile and one round top in the flat top pile.

With practice you'll quickly be able to spot the oddball when you spread the decks out on the table.

Read the Cards

Effect:

Magician lays out 11 cards and asks a volunteer to move several cards over from the right side to the left side while the magician's back is to the cards so he/she doesn't see how many.

Then, when the volunteer is done the magician turns back around. He/she waves his hand over the cards and turns over one of the cards. The number on the card is the number of cards the volunteer moved.


Supplies:

11 cards from a regular deck of 52. Take 1 joker, an ace and all the numbers up to 10.

Secret:

Lay out the cards face down in this order: 6 5 4 3 2 A J 10 9 8 7 (A is Ace and J is Joker).

Then have someone move the cards one at a time from right to left.

Say they moved three cards (the magician wouldn't know it though) the position of the cards would now be

9 8 7 6 5 4 3 2 A J 10

Then wave your hand over the cards and silently count 7 cards over from left to right. Turn the 7th card over. It's the three!!!

It doesn't matter how many cards they move over, this will always work.

Always count 7 cards over (starting with the setup above) and it'll be the number of cards they moved.

If they decide not to move any at all the card will be a Joker and this tells you they didn't move any at all.

X Ray Vision Magic Trick





A jaw dropping trick that will stun your friends! The object of this trick is to cut a pack of cards into three face down piles. You then gaze at the three piles for a few moments in total concentration and correctly name the top cards of the three piles.

Here is how the trick is done.
Before you start the trick you must know the name of the top card of the pack, which is easy to find out. Simply glimpse at the top card as you spread the pack to show the spectator that it is an ordinary pack of cards!
Now put the pack of cards face down on the table and ask the spectator to cut it into three roughly equal piles, keeping all the cards face down. As the cards are being cut you must keep track of the pile with your known card on top, let's say the "King of Spades".
You now say to the spectator"I have x-ray vision. I have enough of this x-ray power to see through paper and other materials to a depth of about a millimetre, which is just about deep enough to read through a playing card, most of the time!"
Now tell the spectator to write down on a piece of paper each card that you have seen with the "x-ray vision" so that no mistakes can be made.
Now point at one of the piles (not the one with your known card on top), frown for a second and say "That card is the King of Spades" Lift the card up from the pile with your left hand without the spectator being able to see the face of it, smile as if you were right and remember the card (let's say its the five of diamonds) and keep it hidden in your right hand.
Now point to the other pile with the unknown card on top and say, "That card is the five of diamonds" Lift the card up with your left hand and look at it again smiling confidently. Remember this second card, let's say it's the "Jack of Hearts" and hide it with the first card in your other hand.
Now look at the third pile (the one with the King of Spades on top) and say, "That card is the Jack of Hearts". Lift up the card and smile again as you look at it and then place with the other two cards.
Now ask the victim "What cards did you write down?"
As the victim reads out the names of the cards you turn them over one by one showing that you do indeed have x-ray vision!

Your Ad Here